TOKENOMICS
The MINECRAFT COIN ( $MCRF ) is the lifeblood of our ecosystem, designed with a deflationary mechanism to encourage holding and support the platform's growth. Below is the breakdown of the $MCRF distribution and the tax system that ensures a balanced and sustainable economy.
Total Supply
The total supply of $MCRF is capped at 100,000,000,000. This finite supply ensures scarcity and value appreciation over time as demand increases.
Taxation
Buy/Sell Tax
Transactions involving $MCRF will incur a tax that starts at 5% and is designed to drop to 1% over time. This tax will be used to support various functions within the ecosystem, such as liquidity provision, development, and marketing.
Allocation
Presale Allocation
30% of the total $MCRF supply is allocated for presale. This will provide early supporters with the opportunity to be part of the MINECRAFT community from the ground up.
Liquidity Provision
15.3% of the total supply is reserved for liquidity. These $MCRF will be locked to ensure a stable market and to build trust with our investors and users.
Farm, Game, and Shop Rewards
10% of the $MCRF are designated for rewards within the Farm, Game, and Shop features of the platform. This incentivizes active participation and contribution to the MINECRAFT ecosystem.
Centralized Exchange Listings
8% of the $MCRF are set aside for listings on Centralized Exchanges (CEX). This ensures that $MCRF are accessible to the wider market and provides additional liquidity.
Development Fund
6.7% of the supply is allocated to the development fund. These tokens will be used to finance ongoing research, development, and innovation within the MINECRAFT platform.
Marketing Initiatives
5% of the $MCRF are dedicated to marketing. This will help in spreading the word about MINECRAFT and attracting new users and investors.
Token Burn
25% of the $MCRF will be burned. This significant burn percentage is intended to reduce the circulating supply and create a deflationary pressure, thereby increasing the value of each $MCRF over time.
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